Game · Movement
Relay match
A walking relay: each player fetches a saying card and the meaning card they think goes with it.
- 20 minutes
- Whole class
- Ages 9–12, Ages 12+
- Classroom
- Printable: cut-out cards
What to do
- Before the game, read each saying and its meaning together and play its audio from the saying page.
- Clear a space. Put each team’s cards face up at the far end, saying cards in one row and meaning cards in another.
- Teams line up at the start. The rule is walking only, no running.
- The first player in each team walks to their cards, picks one saying card and the meaning card they think goes with it, and walks back.
- The team checks the pair with the teacher, who uses the list of sayings on this page. A right pair stays. A wrong pair goes back, and a later player can try it again.
- The next player goes when the last one is back. The game ends when every team has matched all six pairs, or when time is up. Cheer every team home.
Questions to talk about
- Which pair did your team get wrong first? What helped you fix it?
- Pick one meaning. When might someone in your family say it?
You will need
- One printed card sheet per team, cut out
- Scissors
- A clear space, such as a hall or a room with desks pushed back
- A device to play the audio on each saying page
Make it fit
Simpler: Use three sayings only and let the team call out help to the player at the cards.
More of a stretch: When a pair is right, the player has to give a real-life example before the next player can go.
Sayings used
Printables
The instructions card is for the adult running the activity; the worksheet is for the children. Prints on A4 or US Letter at 100% / actual size; colour is optional.
The cut-out cards
Cut out the cards. Each saying has one card in Irish and one with its meaning.
The instructions card
How to run it · Game · Movement
Relay match
A walking relay: each player fetches a saying card and the meaning card they think goes with it.
20 minutesWhole classAges 9–12, Ages 12+

What to do
- Before the game, read each saying and its meaning together and play its audio from the saying page.
- Clear a space. Put each team’s cards face up at the far end, saying cards in one row and meaning cards in another.
- Teams line up at the start. The rule is walking only, no running.
- The first player in each team walks to their cards, picks one saying card and the meaning card they think goes with it, and walks back.
- The team checks the pair with the teacher, who uses the list of sayings on this page. A right pair stays. A wrong pair goes back, and a later player can try it again.
- The next player goes when the last one is back. The game ends when every team has matched all six pairs, or when time is up. Cheer every team home.
You will need
- One printed card sheet per team, cut out
- Scissors
- A clear space, such as a hall or a room with desks pushed back
- A device to play the audio on each saying page
Talk about
- Which pair did your team get wrong first? What helped you fix it?
- Pick one meaning. When might someone in your family say it?
Make it fit
Simpler: Use three sayings only and let the team call out help to the player at the cards.
Stretch: When a pair is right, the player has to give a real-life example before the next player can go.
Goes with the printable cut-out cards.